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July 2013

ComicCon 2013: Will New Hardware and Content Revive Video Games?

I know I should be on vacation enjoying myself, but Comic Con in San Diego allows me to mix business and pleasure. As I say every year, there were more nerds than you can shake a light saber at.

For those unfamiliar with ComicCon it is the largest convention for comic books in the world. However, it covers a great deal more. Science fiction and fantasy TV and movies are heavily represented. These are usually tied in with comics and animation. There is also a strong tie in with video games.

For the sixth straight year ComicCon was sold out for all four days with attendance of 125,000 each day. It is the largest convention through out the year for the city of San Diego. The event ran from July 18 to July 21. There are so many companies that want to tap into the energy and excitement of Comic Con that a lot of activity has spilled out into downtown San Diego. Many people who cannot get badges into the convention center take advantage of this. Consequently several companies demo upcoming video games for all platforms at various venues spread out over the area. Microsoft had a separate gaming lounge in one of the major hotels.

Content is King! Without enough material there is little incentive to buy the hardware. What consumers want to see and how they want to interact with it drives the development of the electronics. It is not surprising that many attendees are technically savvy early adopters.

The Alphabet Soup of New Material Science

Escaping the scorching Arizona temperatures is only one reason why I always look forward to Semicon West. This year’s event was packed with an exceptional variety of activities and vendors. What was the most memorable take-away from the show? There were plenty of panels, presentation and networking discussions on the 450mm wafer transition and EUV. But the biggest thing that I walked away with was the focus on new materials and the tools that work with these new enabling materials. There are a lot of innovations and modifications taking place across the ecosystem that relate to materials.

My week started with presentations at Applied Materials. Mike Splinter, Chairman and CEO, is supplying the ammunition for the “war for mobility”. He directed our attention to their name, Applied MATERIALS. AMAT believes device performance and yield is being achieved through material innovation, and they are focused on enabling the success of those new materials.

New material introduction was the theme from IMEC. They announced a manganese-based barrier process that significantly improves RC (Resistance Capacitance) performance. The use of manganese resulted in a 40% increase in RC benefits at 40nm half pitch compared to conventional tantalum options today. Yet another material being added to the list of possible solutions.

Aging in Place Technology to Generate $30 Billion by 2017

We are a society that is growing older by the minute.  By 2030, there will be over 72 million people over the age 65 in North America alone.  And one thing is certain: none of the elderly want to end up in a nursing home.  In fact, elderly who can avoid lengthy nursing home stays, on average, have a median household wealth that is 1,130% greater than those who have stayed in a nursing home over 180 days. 

Aging in Place: The Internet of Things for the Golden Years

We are a society that is growing older by the minute.  By 2030, there will be over 72 million people over the age 65 in North America alone.  And one thing is certain: none of the elderly want to end up in a nursing home.  In fact, elderly who can avoid lengthy nursing home stays, on average, have a median household wealth that is 1,130% greater than those who have stayed in a nursing home over 180 days. 

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